AECT Standards
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Category Archives: 3.2 Diffusion of Innovations
(501) Educational Technology and the ‘Real World’
This synthesis paper argues for the need of Technology within education field. The paper focuses on the importance of 21st Century skills that students are lacking in order to be successful in a digital society and, furthermore, shows how America … Continue reading
(501) Technology Trends
What do the Nintendo Wii, XBox Kinect, and PS3 Move have in common? Yes, they are all gaming systems that use the ever growing and popular gesture-based computing. As the sun sets on the ‘button smashing’ era, we welcome a … Continue reading