AECT Standards
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(597-SP11) Open Educational Resources
Open Educational Resources (OER), was born in 2002. The most current definition as described by Jan Hylen (2006) as “Open Educational Resources are digitised materials offered freely and openly for educators, students and self-learners to use and re-use for teaching, … Continue reading
(597-SP11) Culture, Context and Instructional Design
“Culture and learning are interwoven and inseparable.” -Catherine McLoughlin (1999) When considering ICT4D, the study of culture in the context of instructional design is worth spending time on. The argument over what culture is and how it can play a … Continue reading
(501) Technology Use Planning Overview
During my career in the British Armed Forces I lived by certain creeds that spoke of hard work and loyalty. Intricate planning was a necessary part of day-to day operations and this was instilled in us as new recruits. Our … Continue reading
(501) Teacher Professional Development Models
“Teachers today are under growing pressure to perform. But most new teachers are not adequately prepared to meet the needs of their students, and many experienced teachers have yet to adapt to new standards. Just like practitioners in other professions, … Continue reading
(501) RSS Feeds
RSS (Really Simple Syndication) is a way to ensure that information you are attempting to keep up with is available in one location and with minimal effort. RSS works overtime to check and pull in new information that you have … Continue reading
(501) Annotated Bibliography
The following references relate to the use and importance of technology within the classroom: Eunsook Hyun, & Davis, G. (2005). Kindergartners’ conversations in a computer-based technology classroom. Communication Education, 54(2), 118-135. doi:10.1080/03634520500213397 The research conducted using both male and female … Continue reading
(597-SP11) Educational Radio
“Interactive Radio Instruction (IRI), which only requires a radio and an adult facilitator, reaches large numbers of teachers and learners who are isolated by distance and poor infrastructure. It can be used in almost any setting, from formal classrooms to … Continue reading
(501) Technology Trends
What do the Nintendo Wii, XBox Kinect, and PS3 Move have in common? Yes, they are all gaming systems that use the ever growing and popular gesture-based computing. As the sun sets on the ‘button smashing’ era, we welcome a … Continue reading
(501) Digital Divide Vs. Digital Inequality
The Divide… There are many ‘divides’ in society. For the purpose of this post, digital divide refers to those who have access to both technology and internet and those who do not. This seems to be a simple summary to … Continue reading
(597-SP11) ICT4D
Reflecting upon the past two weeks, I have found myself going back and forth on the subject of ICT4D. How is ICT best integrated into a developing world? How does one decide if the ICT is the best fit for … Continue reading